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- VERSION 5.00
- Begin VB.Form frmGame1
- AutoRedraw = -1 'True
- BorderStyle = 3 'Fixed Dialog
- Caption = "Buckets"
- ClientHeight = 6120
- ClientLeft = 45
- ClientTop = 330
- ClientWidth = 8910
- BeginProperty Font
- Name = "MS Sans Serif"
- Size = 13.5
- Charset = 0
- Weight = 700
- Underline = 0 'False
- Italic = 0 'False
- Strikethrough = 0 'False
- EndProperty
- Icon = "frmGame1.frx":0000
- KeyPreview = -1 'True
- LinkTopic = "Form1"
- MaxButton = 0 'False
- MinButton = 0 'False
- ScaleHeight = 650
- ScaleMode = 0 'User
- ScaleWidth = 900
- ShowInTaskbar = 0 'False
- StartUpPosition = 2 'CenterScreen
- Begin VB.Timer Timer1
- Interval = 50
- Left = 3885
- Top = 2820
- End
- Attribute VB_Name = "frmGame1"
- Attribute VB_GlobalNameSpace = False
- Attribute VB_Creatable = False
- Attribute VB_PredeclaredId = True
- Attribute VB_Exposed = False
- Option Explicit
- Dim oper As Integer
- Dim a As Integer
- Dim ctr As Integer
- Dim b As Integer
- Dim c As Integer
- Dim res As Integer
- Dim sym As String
- Dim buc As Integer
- Dim bucold As Integer
- Dim lim(1 To 4) As Integer
- Dim check(1 To 4) As Integer
- Dim white As Long
- Dim black As Long
- Dim red As Long
- Dim green As Long
- Dim blue As Long
- Dim yellow As Long
- Dim x1 As Integer
- Dim x2 As Integer
- Dim y1 As Integer
- Dim y2 As Integer
- Dim x3 As Integer
- Dim y3 As Integer
- Dim buf As String
- Dim score As Integer
- Private Sub Form_KeyDown(KeyCode As Integer, Shift As Integer)
- If KeyCode = 27 Then
- Unload frmGame1
- frmMain.Show 1
- End If
- buf = buf + Chr(KeyCode)
- If Val(buf) = res Then
- c = 0
- score = score + 50
- ForeColor = black
- FillStyle = 0
- x1 = 35 + buc * 220
- y1 = 30 * (ctr - 1)
- x2 = 35 + buc * 215 + 170
- y2 = 30 * (ctr - 1) + 30
- x3 = 35 + buc * 220
- y3 = 30 * ctr
- Line (x1, y1)-(x2, y2), , B
- Line (375, 5)-(700, 35), , B
- ForeColor = white
- FillStyle = 1
- PSet (375, 5), black
- ForeColor = yellow
- Print "Score : "; score
- ForeColor = white
- ctr = 3
- buf = ""
- End If
- End Sub
- Private Sub Form_Load()
- c = 0
- ctr = 3
- lim(1) = 20
- lim(2) = 20
- lim(3) = 20
- lim(4) = 20
- check(1) = 0
- check(2) = 0
- check(3) = 0
- check(4) = 0
- If Speed = 1 Then Timer1.Interval = 300
- If Speed = 2 Then Timer1.Interval = 250
- If Speed = 3 Then Timer1.Interval = 200
- If Speed = 4 Then Timer1.Interval = 150
- If Speed = 5 Then Timer1.Interval = 100
- white = RGB(255, 255, 255)
- black = RGB(0, 0, 0)
- red = RGB(255, 0, 0)
- green = RGB(0, 255, 0)
- blue = RGB(0, 0, 255)
- yellow = RGB(255, 255, 0)
- DrawWidth = 4
- ForeColor = green
- BackColor = black
- FillColor = black
- FillStyle = 1
- Line (20, 500)-(20, 645)
- Line (20, 645)-(220, 645)
- Line (220, 645)-(220, 500)
- Line (240, 500)-(240, 645)
- Line (240, 645)-(440, 645)
- Line (440, 645)-(440, 500)
- Line (460, 500)-(460, 645)
- Line (460, 645)-(660, 645)
- Line (660, 645)-(660, 500)
- Line (680, 500)-(680, 645)
- Line (680, 645)-(880, 645)
- Line (880, 645)-(880, 500)
- ForeColor = yellow
- PSet (375, 5), black
- Print "Score : "; score
- ForeColor = blue
- Line (0, 42)-(900, 42)
- ForeColor = white
- End Sub
- Private Sub Timer1_Timer()
- If c = 0 Then
- goback:
- If check(1) = 4 And check(2) = 4 And check(3) = 4 And check(4) = 4 Then
- MsgBox "Game End" + vbCrLf + "Your Score : " + Str(score)
- Unload frmGame1
- frmMain.Show 1
- End If
- If Choice = 1 Then oper = 1
- If Choice = 2 Then oper = 2
- If Choice = 3 Then oper = 3
- If Choice = 4 Then oper = 4
- If Choice = 5 Then
- Randomize
- oper = Int((4 * Rnd) + 1)
- End If
- buc = Int(4 * Rnd)
- If check(1) + check(2) + check(3) + check(4) >= 12 Then GoTo bg2
- If buc = bucold Then GoTo bg1
- If check(buc + 1) = 4 Then GoTo goback
- bucold = buc
- If oper = 1 Then
- sym = "+"
- a = Int((9 * Rnd) + 1)
- b = Int((9 * Rnd) + 1)
- If a = b Then GoTo gb1
- res = a + b
- End If
- If oper = 2 Then
- sym = "-"
- a = Int((9 * Rnd) + 1)
- b = Int((9 * Rnd) + 1)
- If a = b Then GoTo gb2
- res = a - b
- If a - b < 0 Then GoTo gb1
- End If
- If oper = 3 Then
- sym = "x"
- a = Int((9 * Rnd) + 1)
- b = Int((9 * Rnd) + 1)
- If a = b Then GoTo gb3
- res = a * b
- End If
- If oper = 4 Then
- sym = Chr(247)
- a = Int((9 * Rnd) + 1)
- b = Int((9 * Rnd) + 1)
- If a = b Then GoTo gb4
- res = a / b
- If a / b <> res Then GoTo gb2
- End If
- c = 1
- End If
- ForeColor = black
- FillStyle = 0
- x1 = 35 + buc * 220
- y1 = 30 * (ctr - 1)
- x2 = 35 + buc * 215 + 170
- y2 = 30 * (ctr - 1) + 30
- x3 = 35 + buc * 220
- y3 = 30 * ctr
- Line (x1, y1)-(x2, y2), , B
- ForeColor = white
- FillStyle = 1
- If y3 < lim(buc + 1) * 30 Then
- PSet (x3, y3), black
- Print a; sym; b; "="
- PSet (x3, y3), black
- ForeColor = red
- Print a; sym; b; "="; res
- ForeColor = white
- End If
- ctr = ctr + 1
- If ctr > lim(buc + 1) Then
- ctr = 3
- c = 0
- lim(buc + 1) = lim(buc + 1) - 1
- check(buc + 1) = check(buc + 1) + 1
- buf = ""
- End If
- End Sub
-